Keepers

  • Manifestations of new powers are called Breakouts. Once a power has “broken out,” its user becomes known as a Keeper. The power is known as a Title.
  • In general, a user cannot manifest new Titles. Old Titles can become more specific or acquire new uses (limited by the imagination of the keeper). Titles also can’t be stolen or moved around (since Titles can’t directly affect another Title), since they’re bound to the Keeper.
  • A Title can “jump ship” if the Keeper is dying or has the appearance of dying, and when they do, they jump ship to the nearest non-powered individual that’s not related to the death of the previous Keeper (a Title won’t jump into its previous Keeper’s killer). There are situations where Titles will not transfer, and this is usually when death was instantaneous or the Keeper went out while actively using the power. A Title can jump to someone who already has one, but the Keeper must do this deliberately while dying, so it doesn’t happen often.
  • Titles are bound to the Keeper, but some Titles allow the user to transfer power into an object or require an object to work, and some can certainly allow their user to create an object.
  • A Keeper acquires the name of the Title. In the case of a user with multiple Titles, the Keeper “owns” all the names.
  • Titles don’t directly affect other Titles except through side effects (for example, Zed “resets to zero,” and has the side effect of turning off active powers, when its user, say, sets a flyer’s momentum to zero).
  • A Title can’t change the mind of anyone who isn’t its Keeper. it can make its Keeper appear to be authoritative or powerful, or make its Keeper seem like someone who can be trusted, but it can’t directly change someone’s thoughts.
  • Titles “know” what the intent of their use was and try to fulfill it. If it’s within the limits of the power, it simply takes effect with little to no input on the side of the Keeper, as if the Keeper just made the order and the power tries to figure out how to make it work, such as Not to Keep’s ability to change the center of gravity; the Keeper doesn’t have to watch where their own center of gravity is, just that they want to use their power to do feats of ridiculous athletic prowess.
  • Keepers can sense each other. This is sometimes jokingly referred to as “Highlander sense,” and can give another Keeper a sense of danger or a warning that another Keeper is near. Objects and items created with a Title also give off this sense, and it is referred to as “Kokets,” or “koketsu.”

Keepers

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