John Doe

Few people even think not to answer the question.


Str 10, Dex 12, Con 10, Int 12, Wis 14, Cha 16
Tough 2/6, Fort +1, Ref +1, Will +10
Attack +3, Defense +6, Knockback Resistance -3
Bluff +7, Diplomacy +4, Disable Device +6, Escape Artist +6, Gamble +4, Gather Information +8, Investigate +6, Knowledge (behavioral sciences) +6, Knowledge (police sciences) +6, Knowledge (streetwise) +8, Notice +6, Perform (keyboards) +4, Profession (private eye) +6, Search +6, Sense Motive +8, Sleight of Hand +2, Stealth +2

Attack Focus (melee) 3
Benefit (wealth) 1
Defensive Roll 4
Dirty Fighting 3
Dodge Focus 4
Fake Expert (Medicine, Knowledge (technology)) 1
Tough 2

Stun 6
Alternate Save (Will), Range 2 (Perception), Sleep, Subtle, Sense Dependent (hearing)
Mental Transform 6
Short Term memory, Perception Area (General), Selective Attack, Range (touch), Sense Dependent (hearing)
Mind Control 6
Conscious, Effortless, Subtle, Sense Dependent (hearing)


A former Russian on the run from the still-bubbling cold war, John Doe is an escapee from the increasingly isolationist CCCP. He’s come the station with intent to start a new life, but is having a little trouble fitting in.

Mr. Grey
The Keeper can ask questions and get answers, or even frighten those listening into obeying the questioner’s implied commands. The Title ensures that the listener hears the Keeper as if they are in a position of authority, such as a government agent or a field commander.

John Doe

Yamazawa Style SummerEvening SummerEvening